Wednesday, February 8, 2012
Alec Figueroa's self portrait
The image above is a work in progress of a self portrait of my face. First I started with a base mesh of a head in Mudbox. I had a frontal view and a profile view in Autodesk Maya and moved the vertices around the muscular structure of my face. it was a challenge in doing so because I needed to keep the edge flow/topology consistent and make sure no vertices were flying off in random space in my perspective. I sculpted a bit of the lips, ears, nose, and a little bit of the border of the eyes. I didn't have time to take the UV's into photoshop and give it texture, which is why this is still a w.i.p. I also added hair, but that is a w.i.p. too. It was much, but I could have gone a bit further if I hadn't slown down at parts of the process.
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